Thursday, 20 October 2016
Reverse Engineered Object Progress Week 2
From last weeks problems, I did manege to fix the arms and get them more Lego like. I managed to fix this by doing a combination of the sweep and loft commands to get a more accurate representation. After completing the arms I moved onto the hands which I have two different versions, which neither are 100% accurate. I need some feedback before I decide which one works best for the project. The gun was somewhat tricky to get the perfect bend in the handle. I did manege to do it, however I could not get everything to Boolean union together, especially at the bend. The last problem I ran into was exactly how to model the cowboy hat with its organic curves. As you can see, I got part way there but it just became way too complicated for me that I just could not continue. Looking forward to getting these problems fixed as the hat is the last project to model.
Thursday, 13 October 2016
Reverse Engineered Object Week 1 Progress
Modelling a Lego Minifigure is fairly straight forward utilising basic shapes put together to form the figure. So far I have modelled the basic shapes of the head, torso, pelvis and legs of the figure yet a few of them still need some slight touch ups and a bit more detail if possible. There are a slight change in the leg width and the pins for attaching the legs as well that still needs to be applied. Although my next step is to complete the basic shapes of the whole figure. I however had a lot of trouble modelling the arms and getting the transition of shapes to be smooth with the right angle. I tried a few different things but none of them seemed to work quite well. I first tried to make it in two separate extruded circles, then a loft through 3 different circle and lastly a sweep. The sweep is best looking so far, however I could not get it to change diameters within the sweep to meet correct size of the piece. This is definitely something that I will need help and try figure out, hopefully it will be sorted by the end of the week.
Monday, 3 October 2016
Reversed Engineered Object
I chose a Lego Minifigure as my object to reverse engineer in the Rhino 3D modelling program because it is an object with many parts that can be taken apart and put back together easily. I also like the fact that there are no threads and it is all held together by tension. One of the reasons why i chose to do the Minifigure instead of any other Lego object is because of the complexity and mix of shapes all wrapped up into one figure, as well as the endless possibilities for accessories. Still the shapes are basic enough that I feel more confident and not as overwhelmed with the idea of the project. Therefore I believe that object is a good start for me for this project and if I do get through it quicker than expected, then I can always model extra accessories for him and so forth. As well I have always been a fan of Lego since my early childhood, which makes this project that much more exciting.
Sunday, 25 September 2016
3D Scanned Bust
Using the Xbox Kinect and the help of a fellow student, we were able to make a 3D scan of ourselves. I found that one had to move fairly slow in order to capture all sides and every angle as accurate as possible without and holes in the scan. I ended up getting a few holes underneath my headphones and in the side of them as well. For the most part they were all touched up using Mesh Mixer after the scanning program fixed all the preliminary holes. The whole process was fairly straight forward with little to no problems.
Sunday, 18 September 2016
Castle Project
This castle is made up of different sizes of circles and squares extruded into shape with 5 cones on the top on each turret. With Boolean union and Boolean difference I was able to create the open spaces of the rooms and windows while keeping it all as one big object. I left floor open so that one can see through the building. The most difficult part of the project was at the start my grid was too small, therefore making it hard for me to align all the shapes perfectly with perfect symmetry, even with the gridsnap on. Apart from that, I found that it came together quite smoothly allowing me to get a bit more detail than originally thought.
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